From an image to a playable scene
The game master uploads or creates a map, sets the grid scale and places tokens. Obstacles, doors, lights and hidden areas can be added for the scene before the map is activated for the room.
A DiceRoll map is more than an image beneath tokens. The game master can set the grid, scale, visibility and fog of war, then add lights, doors, markers or effects and control what players actually see. Upload a finished battle map for a quick scene, or build a detailed map in the editor and keep its source layers available for later changes.
Move a token, measure distance or try a map tool. The demo exposes real map-canvas controls rather than a prerecorded marketing video.
The demo game table with map, tokens, and tools loads just before you scroll to it. The homepage stays fast without losing functionality.
The game master uploads or creates a map, sets the grid scale and places tokens. Obstacles, doors, lights and hidden areas can be added for the scene before the map is activated for the room.
Tactical combat benefits from an exact grid, measurement and status effects. Dungeon exploration uses visibility and doors. A social or travel scene can stay lighter with an illustration, markers and music.
Image resolution and the number of tokens, lights, effects and 3D elements affect performance. A larger map is not automatically better; reduce dimensions, layers and animation or choose a lighter performance profile for lower-powered phones and laptops.
Looking for a virtual tabletop? DiceRoll connects it with community, campaigns, content creation and Marketplace in one international platform.
Open pageA practical VTT guide for beginners: what the game master prepares, what players need and how to start an online tabletop RPG without needless complexity.
Open pageAn international tabletop RPG platform connecting group discovery, campaigns, content creation, Marketplace and a real-time virtual tabletop.
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