Maps for the game room

VTT maps for combat, exploration and open scenes

A DiceRoll map is more than an image beneath tokens. The game master can set the grid, scale, visibility and fog of war, then add lights, doors, markers or effects and control what players actually see. Upload a finished battle map for a quick scene, or build a detailed map in the editor and keep its source layers available for later changes.

Square and isometric maps
Tokens and distance measurement
Fog of war, lights and doors
Editable layers and effects

Interactive map demo

Move a token, measure distance or try a map tool. The demo exposes real map-canvas controls rather than a prerecorded marketing video.

Interactive Map Demo

The demo game table with map, tokens, and tools loads just before you scroll to it. The homepage stays fast without losing functionality.

From an image to a playable scene

The game master uploads or creates a map, sets the grid scale and places tokens. Obstacles, doors, lights and hidden areas can be added for the scene before the map is activated for the room.

Uploaded or editor-built map
Custom scale, grid and layers
Real-time activation for the room

Maps for different styles of play

Tactical combat benefits from an exact grid, measurement and status effects. Dungeon exploration uses visibility and doors. A social or travel scene can stay lighter with an illustration, markers and music.

Battle maps and initiative
Dungeon exploration with fog of war
Regional and illustrative scenes

Performance and practical limits

Image resolution and the number of tokens, lights, effects and 3D elements affect performance. A larger map is not automatically better; reduce dimensions, layers and animation or choose a lighter performance profile for lower-powered phones and laptops.

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