DiceRoll – virtual tabletop for tabletop RPGs
DiceRoll
DiceRoll Academy guides

Practical guides for better online tabletop sessions

Original, reviewed workflows for choosing, preparing and running a virtual tabletop. The first edition is published in English; other languages appear only after editorial translation and review.

Start with the problem your group needs to solve. The guides below separate first-session setup, VTT selection, preflight checks, map preparation and map performance so you can use one answer without reading a generic software manual.

This guide is currently editorially reviewed in English only.

Published cornerstone guides

Top-down fantasy market map used to illustrate a shared online tabletop scene
Published8 min read

How to play a tabletop RPG online: a practical first-session guide

A first-hand workflow for getting people, characters, communication and a shared play surface ready without over-preparing.

Read guide
Illustrated fantasy region map representing a shared virtual tabletop world
Published7 min read

What is a virtual tabletop? A plain-language VTT guide

A practical definition of virtual tabletops, the jobs they perform and the trade-offs that matter when choosing one.

Read guide
Top-down ruined fort battle map used for a virtual tabletop preflight check
Published6 min read

VTT first-session checklist for game masters and players

A role-based, testable checklist for preventing account, permission, map, audio and performance surprises.

Read guide
Top-down abandoned mine battle map with rooms and passages for VTT preparation
Published8 min read

How to prepare a VTT battle map without slowing down the session

A map-preparation workflow built around playable scale, player visibility and fast recovery instead of decorative complexity.

Read guide
Wide top-down rooftop map illustrating how a large playable area increases image dimensions
Published9 min read

How large should a VTT map be? Dimensions, memory and practical limits

A reproducible explanation of decoded image memory with concrete map-size calculations and a device-aware decision process.

Read guide

Editorial roadmap

The roadmap records search intent, publication state and the language that has passed editorial review. Planned titles are not indexable pages.

How to play a tabletop RPG online: a practical first-session guide

Published

Learn the minimum setup and workflow needed to run a first online TTRPG session.

What is a virtual tabletop? A plain-language VTT guide

Published

Understand what a VTT does, what it does not do, and how to evaluate one.

VTT first-session checklist for game masters and players

Published

Use a repeatable preflight checklist before a first VTT session.

How to prepare a VTT battle map without slowing down the session

Published

Prepare a battle map, grid, tokens, vision and fallback path efficiently.

How large should a VTT map be? Dimensions, memory and practical limits

Published

Choose useful map dimensions by understanding decoded image memory and device constraints.

VTT for beginners: choosing only the features your group needs

Planned

Compare beginner workflows without assuming that more features are better.

A realistic free VTT session plan

Planned

Plan a complete session around free-tier constraints and graceful fallbacks.

How to use fog of war without fighting the interface

Planned

Design reveal workflows that preserve discovery without interrupting play.

Square vs hex grid for online tabletop games

Planned

Choose a grid based on movement, rules and map preparation.

How to run theater of the mind online

Planned

Run online sessions without making a tactical map mandatory.

VTT token size and scale guide

Planned

Set token footprints and visual scale consistently.

How to run session zero online

Planned

Plan safety, expectations, tools and character setup before play.

VTT audio without distraction: a practical game-master guide

Planned

Use ambience and cues without competing with speech.

Using a VTT on phones and tablets

Planned

Prepare touch-friendly sessions and understand mobile constraints.

Accessibility checklist for online tabletop RPG sessions

Planned

Improve keyboard, contrast, motion, audio and communication choices.

How to find an online RPG group that fits

Planned

Evaluate schedule, play style, safety and platform expectations.

Online tabletop RPG etiquette that keeps sessions moving

Planned

Set communication and turn-taking conventions for remote play.

How to organize a long VTT campaign

Planned

Structure maps, notes, sessions and reusable content over time.

What to do when the VTT fails mid-session

Planned

Create a low-friction continuity and recovery plan.

Dynamic lighting vs manual fog of war

Planned

Choose a visibility model based on prep cost and table needs.

Why a VTT session feels slow and how to diagnose it

Planned

Diagnose image, effect, token, network and device bottlenecks.

Online dice rolling: trust, visibility and table conventions

Planned

Choose public, private and physical roll conventions for remote groups.

VTT map file formats: WebP, PNG and JPEG compared

Planned

Choose image formats based on transparency, detail and transfer size.